Blobs work as a collective intelligence which manipulates time to escape the most difficult traps. They don't hesitate to sacrifice some entities to help the next generation make it to the end.
At BlobLabs, we breed blobs. We trap them in test chambers of only one screen and in a time loop of only one minute, to select the most cunning and hellbent on escaping. Only one blob will make it to the next generation!
- please play the HTML version in fullscreen!
- due to a fuck up on our side, the windows build was a wrong version of the game (different from the HTML build). We re-uploaded the correct version after the jam deadline, though the fixes were made before 8pm BST. The two versions are now identical.
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